- Dagger Of Venom Rare Dmg 1612
- Dagger Of Venom Rare Dmg 161 3
- Dagger Of Venom Rare Dmg 161 4
- Dagger Of Venom Rare Dmg 161 5
Jun 30, 2015 Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. It's like having a rewind button for your campaign. Simply put poisoning and high initiative boosts, if a rouge stays in the middle or rear marching order but lands first in combat initiative against say a tough creature such as a giant, they can take that chance to hide, then next round sneak attack, get that crit and poison the giant giving the entire team the benefit of the giant now having taken a large chunk of damage if good rolls plus. Dagger of Venom. Weapon (dagger), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. @JeremyECrawford When a Dagger of Venom's poison ability is used, does it do it's normal melee dmg as well? 1d4+1 plus 2d10 poison dmg — Gravy Kingpin (@GravyKingpin) December 5, 2016 The dagger of venom delivers its poison when you hit with the dagger.
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Dagger of Venom: This black +1 daggerhas a serrated edge. It allows the wielder to use a poisoneffect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.
Faint necromancy; CL 5th; Craft Magical Arms and Armor, poison; Price 8,302 gp; Cost 4,302 gp + 320 XP.
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Dagger Of Venom Rare Dmg 1612
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Dagger Of Venom Rare Dmg 161 3
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Dagger Of Venom Rare Dmg 161 4
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Dagger Of Venom Rare Dmg 161 5
Poison Dagger / Venom combination?
Hi folks-
Pardon me if this has already been addressed--
Question regarding the assassin skill 'venom' (recently available to us in form of a 20% chance to cast level 18 venom when struck in the 'Dragon' runeword armor)...
Venom at level 18: 375-395 damage over 0.4 seconds, with a 188 second duration. (I have no idea what this means)
Fully synergized Poison Dagger (with no +skills/other sources of poison) at 20: 4860-5231 damage over 9.6 seconds.
How does this all work out? I was reading the 1.09 'Tao of Poison' but became quickly agitated by the continual wisecrackery and not-particularly-succinct writing style. Do these skills at all intertwine?
Would they even do real damage?
Not entirely understanding the underlying concepts under length vs. amount of poison dmg vs. damage per frame(?) relationships... pardon my ignorance!
*Teragram (USEast HCL)
Hi folks-
Pardon me if this has already been addressed--
Question regarding the assassin skill 'venom' (recently available to us in form of a 20% chance to cast level 18 venom when struck in the 'Dragon' runeword armor)...
Venom at level 18: 375-395 damage over 0.4 seconds, with a 188 second duration. (I have no idea what this means)
Fully synergized Poison Dagger (with no +skills/other sources of poison) at 20: 4860-5231 damage over 9.6 seconds.
How does this all work out? I was reading the 1.09 'Tao of Poison' but became quickly agitated by the continual wisecrackery and not-particularly-succinct writing style. Do these skills at all intertwine?
Would they even do real damage?
Not entirely understanding the underlying concepts under length vs. amount of poison dmg vs. damage per frame(?) relationships... pardon my ignorance!
*Teragram (USEast HCL)